[PATCH 5/5] wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders

Henri Verbeet hverbeet at gmail.com
Tue Apr 16 10:01:39 CDT 2013


On 16 April 2013 14:48, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
> +        shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
> +
This may be a good idea anyway, but is this strictly required? IIRC
ARB_texture_rectangle is the one special extension that's always
implicitly enabled in GLSL if it's supported.



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