[PATCH 1/2] wined3d: Remove leftover texture accesses in GLSL shader generation

Stefan Dösinger stefan at codeweavers.com
Mon Apr 22 07:48:31 CDT 2013


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Am 2013-04-22 14:42, schrieb Henri Verbeet:> On 21 April 2013 16:51,
Stefan Dösinger <stefan at codeweavers.com> wrote:
>> -    if (texture && texture->target == GL_TEXTURE_RECTANGLE_ARB) 
>> -        sample_flags |= WINED3D_GLSL_SAMPLE_RECT; +    if
>> (priv->cur_ps_args->np2_fixup & (1 << sampler_idx)) +    { +
>> sample_flags |= WINED3D_GLSL_SAMPLE_NPOT; +    }
> I don't think the added braces are an improvement, but otherwise
this looks ok.
Personally I don't like ifs without braces if either the condition or
the instruction is spread over more than one line.

Afaics the code isn't quite consistent in either direction. I can
resend the patch without the braces if you disagree.

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