[PATCH 1/2] wined3d: Remove leftover texture accesses in GLSL shader generation

Stefan Dösinger stefan at codeweavers.com
Mon Apr 22 07:57:51 CDT 2013


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Am 2013-04-22 14:54, schrieb Henri Verbeet:
> On 22 April 2013 14:48, Stefan Dösinger <stefan at codeweavers.com>
> wrote:
>> Personally I don't like ifs without braces if either the
>> condition or the instruction is spread over more than one line.
>> 
> Well, I do disagree, but note that that reasoning doesn't actually 
> apply here, both are single-line.
Oh right, I changed that from a first version of the patch before sending.

/me bangs head against wall and will resend.


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