[PATCH 4/5] d3d9/tests: Don't test for equality in d3d9's depth_blit_test

Henri Verbeet hverbeet at gmail.com
Wed Apr 24 05:08:23 CDT 2013


On 24 April 2013 11:29, Stefan Dösinger <stefan at codeweavers.com> wrote:
> This makes the test pass on nv40 GPUs on Linux. I'm not sure if testing
> equality was intentional or an accident, if it was intentional please
> ignore this patch.
>
I don't quite remember, but probably not. Arguably the nicer way to
fix it is to change the z-value for quad1 to 0.33f though.



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