[PATCH 2/5] wined3d: Introduce a wined3d_vertex_pipe_ops structure.

Henri Verbeet hverbeet at gmail.com
Thu Apr 25 05:17:17 CDT 2013


On 25 April 2013 11:58, Rico Schüller <kgbricola at web.de> wrote:
>>       if (!(fragment_priv =
>> fragment_pipe->alloc_private(&arb_program_shader_backend, priv)))
>>       {
>>           ERR("Failed to initialize fragment pipe.\n");
>> +        fragment_pipe->free_private(device);
>
>
> Shouldn't that vertex_pipe->vp_free(device)?
>
Yeah.



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