[PATCH 5/5] wined3d: Store the mipmap level in the volume

Henri Verbeet hverbeet at gmail.com
Mon Aug 19 05:39:38 CDT 2013


On 19 August 2013 10:52, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint level)
> +{
> +    volume->texture_level = level;
> +}
>
I think that's a step in the wrong direction. I think this should be
set on volume creation. We do have a construction like this for
surfaces, but the reasons for that don't apply to volumes, and I'd
like to get rid of it for surfaces as well if at all possible.



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