[PATCH 3/5] d3d9/tests: Add a DXT5 volume test

Henri Verbeet hverbeet at gmail.com
Fri Aug 30 10:31:18 CDT 2013


On 30 August 2013 00:19, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +        /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */
> +        0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x00, 0xF8, 0x00, 0x00, 0x00, 0x00,
> +        0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x07, 0xE0, 0x07, 0x00, 0x00, 0x00, 0x00,
> +        0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00,
> +        0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00

In general we're using lower-case hex in wined3d, but I think it
should at least be consistent within the same test.



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