Debugging and steam

Henri Verbeet hverbeet at
Sun Feb 10 19:05:12 CST 2013

On 11 February 2013 01:55, Gediminas Jakutis <gediminas at> wrote:
> I tried every idea I could muster on how to get a "pure" log of the
> game. Not a single one turned out to be effective.
> I am all out of ideas now. So if anyone had to deal with this and
> found a satisfactory solution, please enlighten me.
> Thank You in advance!
There are some tricks you can do to limit what executables you turn
debugging on for, or to e.g. dump the output to separate files. You'll
mostly want to look at debug_init() in libs/wine/debug.c. If this is a
simple crash though, perhaps just passing -nobreakpad to the
application is enough to get a good backtrace.

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