[PATCH 3/7] d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx(). (resend)
Marvin
testbot at testbot.winehq.org
Mon Jan 7 15:10:29 CST 2013
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=23783
Your paranoid android.
=== WINEBUILD (build) ===
Patch failed to apply
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