[PATCH 1/5] dsound: rework ugly mixer logic

Andrew Eikum aeikum at codeweavers.com
Mon Jan 7 09:58:16 CST 2013


This patch breaks the sound on Zaxxon[1] on both CoreAudio and ALSA
without PulseAudio. I didn't test OSS. It skips around on the ship's
shooting noises. I've attached good and bad logs on ALSA here.

[1]
http://www.classic-retro-games.com/Zaxxon_70.html

Andrew

On Wed, Jan 02, 2013 at 02:46:43PM +0100, Maarten Lankhorst wrote:
> ---
>  dlls/dsound/dsound.c         |   1 -
>  dlls/dsound/dsound_main.c    |   6 -
>  dlls/dsound/dsound_private.h |   6 +-
>  dlls/dsound/mixer.c          | 253 +++++++++++--------------------------------
>  dlls/dsound/primary.c        |  95 ++++++----------
>  5 files changed, 99 insertions(+), 262 deletions(-)
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