include: flesh out d3d11.idl
Nikolay Sivov
bunglehead at gmail.com
Thu Jan 10 13:21:50 CST 2013
On 1/10/2013 22:35, Austin English wrote:
Some minor things.
> +typedef enum D3D11_RESOURCE_DIMENSION
> +{
> + D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
> + D3D11_RESOURCE_DIMENSION_BUFFER = 1,
> + D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
> + D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
> + D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4,
> +} D3D11_RESOURCE_DIMENSION;
> +
You could remove values in cases like that, result will be the same.
> + D3D11_BIND_VERTEX_BUFFER = 0x00000001L,
I think L suffix could be omitted.
> +//FIXME:
...
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