[PATCH 1/5] dsound: rework ugly mixer logic

Andrew Eikum aeikum at codeweavers.com
Tue Jan 15 12:47:12 CST 2013

On Tue, Jan 15, 2013 at 06:51:59PM +0100, Maarten Lankhorst wrote:
> Op 07-01-13 16:58, Andrew Eikum schreef:
> > This patch breaks the sound on Zaxxon[1] on both CoreAudio and ALSA
> > without PulseAudio. I didn't test OSS. It skips around on the ship's
> > shooting noises. I've attached good and bad logs on ALSA here.
> >
> > [1]
> > http://www.classic-retro-games.com/Zaxxon_70.html
> >
> I don't see anything suspicious in the log. Did it work after the complete patch series was applied or did you not test?

Yeah, I was testing with the whole series when I found the problem,
and rolled back patch-by-patch until I found that the first one caused


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