wined3d: Rebind texture before checking for its content in check_fbo_compat().

Stefan Dösinger stefandoesinger at gmail.com
Sat Jan 26 16:12:53 CST 2013


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Am 2013-01-26 22:32, schrieb Matteo Bruni:
> +
> gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER,
> GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
Do you really have to re-attach it to the FBO? Or does
glBindTexture(GL_TEXTURE_2D, tex) work as well?

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