wined3d: Rebind texture before checking for its content in check_fbo_compat().

Matteo Bruni matteo.mystral at gmail.com
Sat Jan 26 16:52:32 CST 2013


2013/1/26 Stefan Dösinger <stefandoesinger at gmail.com>:
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> Am 2013-01-26 22:32, schrieb Matteo Bruni:
>> +
>> gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER,
>> GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
> Do you really have to re-attach it to the FBO? Or does
> glBindTexture(GL_TEXTURE_2D, tex) work as well?
>

Yeah, that works too. I've sent a new patch with this change.

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