wined3d: Rebind texture before checking for its content in check_fbo_compat().

Stefan Dösinger stefandoesinger at gmail.com
Sun Jan 27 12:16:32 CST 2013


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Am 2013-01-26 23:52, schrieb Matteo Bruni:
> 2013/1/26 Stefan D￶singer <stefandoesinger at gmail.com>:
>> Do you really have to re-attach it to the FBO? Or does 
>> glBindTexture(GL_TEXTURE_2D, tex) work as well?
> Yeah, that works too. I've sent a new patch with this change.
Is it really an fglrx bug in this case? I vaguely remember that the
spec says you have to rebind a texture before reading it after you've
rendered to an FBO it is attached to. Or was this about rebinding the
FBO after modifying the texture via glSubTexImage?

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