[PATCH 3/5] d3dx9: Add support for structs to ID3DXConstantTable.

Rico Schüller kgbricola at web.de
Sun Jul 28 12:28:53 CDT 2013


Hi Matteo,

On 25.07.2013 16:12, Matteo Bruni wrote:
> 2013/7/24 Rico Schüller <kgbricola at web.de>:
>> ---
>>   dlls/d3dx9_36/shader.c | 79
>> ++++++++++++++++++++++++++++++++++++++++++++++++--
>>   1 file changed, 77 insertions(+), 2 deletions(-)
>>
>
> So there was actually a logic (an insane one, but yeah...). Have you
> found any game actually using this?

No, I haven't found a game which uses this. I also haven't specifically 
tried a lot of games for this.

>
> Annoying question: have you checked if it's the same with newer d3dx9
> dlls (e.g. d3dx9_43)? It still looks to me like buggy behavior and it
> might be that MS fixed that in later d3dx9 versions.
> This is not blocking the patch of course.
>

Yes, the results are the same with d3dx9_43.dll and with d3dx9_36.dll. 
Yeah, the behavior looks really buggy, but who knows why it works that 
way...

Cheers
Rico



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