[PATCH 3/3] wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
stefandoesinger at gmail.com
Sat Jun 15 03:34:53 CDT 2013
Am 14.06.2013 um 09:07 schrieb Henri Verbeet <hverbeet at codeweavers.com>:
> + shader_addline(buffer, "if (gl_Vertex.w != 0.0) gl_Position /= gl_Vertex.w;\n");
I think you have to disable the rhw divide in drawStridedSlow in case the application falls back to it despite this patch, e.g. because of specular fog or float16 emulation.
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