[PATCH 1/2] wined3d: Pass fogstart==fogend to GL in fog table mode (try 3)

Stefan Dösinger stefan at codeweavers.com
Tue Jun 18 10:28:39 CDT 2013

Am 18.06.2013 um 17:25 schrieb Henri Verbeet:

> On 18 June 2013 16:52, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> It's needed to switch between the different handling of fogstart and fogend in vertex and table fog. The ddraw test shows this. The d3d8 and d3d9 tests succeed without it because they're also switching vertex and pixel shaders when the test switches between vertex and table fog.
> Right. Perhaps FOGSOURCE_FFP should be split up.
I was thinking about that, but didn't consider it worth the trouble from a performance and code-niceness point of view.

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