[PATCH 2/3] d3d9/tests: Reset texture 0 to NULL at the end of texop_test().

Henri Verbeet hverbeet at gmail.com
Thu Jun 20 05:17:30 CDT 2013

On 19 June 2013 21:59, Matteo Bruni <mbruni at codeweavers.com> wrote:
> While it doesn't really matter for the test results (it only affects the
> alpha component of the following test but that isn't checked anyway) I feel
> it's a good idea to properly cleanup and avoid dependencies between
> tests.
Yeah, though ideally we'd do that by using create_device() from
individual tests instead of reusing a single device.

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