[PATCH 3/4] ddraw: Device2 and Device3 do not have a lighting render state
hverbeet at gmail.com
Thu Jun 20 06:23:31 CDT 2013
On 20 June 2013 13:18, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> I don't know any application that depends on this. It just seemed like
> an interesting thing to test to see how far the interaction between
> the different APIs goes.
> Just to make sure I understand you correctly: You're saying that the
> test should still call SetRenderState(LIGHTING), check the initial
> value, and GetRenderState(LIGHTING) should return a hardcoded 0xffffffff?
I think it may be enough to only ever set it and test that it doesn't
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