[PATCH] wined3d: Implement per-stage constant in glsl fixed fonction pipeline.

Christian Costa titan.costa at gmail.com
Mon Jun 24 02:34:42 CDT 2013

Le 24/06/2013 09:24, Henri Verbeet a écrit :
> On 23 June 2013 21:57, Christian Costa <titan.costa at gmail.com> wrote:
>> When D3DTA_CONSTANT is use in a texture stage, the generated shader uses variables that are not defined making thus the compilation to fail.
>> This patch declare these variables with the value from the related texture stage state D3D_TSS_CONSTANT.
>> This fixes the text display in Spin Tires demo.
> This patch has several issues. Even without those, it should probably
> be deferred anyway.
Even deferred, can you elaborate a bit so I can fix them. Unless you 
have already something.

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