ntdll: make NtDelayExecution a bit more efficient

Graham Knap graham.knap at gmail.com
Mon Mar 11 08:15:56 CDT 2013


Francois Gouget wrote:
> I think it's really a three patch series and the first one has the
> clearer commit message:
>
>     Made NtDelayExecution with a 0 timeout yield the CPU, as it is
>     supposed to.

I agree that this is the correct behaviour for the "zero timeout"
case. The comments that I submitted with my patch were incorrect,
because I misread the existing code. The patch that I submitted would
not have changed this behaviour, though it did reorganize a few lines
of code.

I had proposed to change the "nonzero timeout" case. If the caller
specifies a non-zero timeout value, the existing code calls:

1 if the timeout is negative: NtQuerySystemTime
2 NtYieldExecution
3 begin loop:
3.1 NtQuerySystemTime
3.2 select

We break out of the loop when "select" has waited the specified time,
and was not interrupted by a signal. (Right? Please tell me if I've
misinterpreted the code again.)

I suggested changing it to:

1 NtQuerySystemTime
2 begin loop:
2.1 select
2.2 NtQuerySystemTime

To explain:

* I think there is no need to call sched_yield before blocking on
select. (But I haven't yet come up with a way to prove it.)

* We no longer need to measure how long sched_yield made us wait, so
we can reorder the NtQuerySystemTime calls. The break condition is
unchanged, so the second NtQuerySystemTime call is often skipped.

> http://www.winehq.org/pipermail/wine-devel/2004-November/030796.html

Thanks, I will look at this.

-- graham



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