[PATCH 1/2] wined3d: Put local constants into the shader code again

Stefan Dösinger stefan at codeweavers.com
Wed Mar 13 08:09:35 CDT 2013

Henri Verbeet <hverbeet at gmail.com> schrieb:
>This is probably ok, although one concern is applications setting
>constants to e.g. NaN or infinity. It may be worth using
>ARB_shader_bit_encoding when available, or perhaps even only doing
>this when that extension is available.
I'll do some testing on that, please skip the patch for now.

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