winemac: Calculate surface rect correctly in macdrv_UpdateLayeredWindow().
Ken Thomases
ken at codeweavers.com
Fri Mar 22 02:17:15 CDT 2013
On Mar 22, 2013, at 1:21 AM, Ken Thomases wrote:
> ---
> dlls/winemac.drv/window.c | 33 ++++++++++++++++-----------------
> 1 files changed, 16 insertions(+), 17 deletions(-)
>
> <0001-winemac-Calculate-surface-rect-correctly-in-macdrv_U.patch>
Hmm. On further consideration, I'm not sure this is right. I think the intent was for the window surface of a ULW window to have a full surface even if it's partially off-screen. So, perhaps macdrv_WindowPosChanging() needs to use the same calculation as macdrv_UpdateLayeredWindow() for that kind of window so the surface rect doesn't keep ping-ponging.
Also, the same issue exists in the X11 driver.
I'll have to discuss with Alexandre when he gets back.
-Ken
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