[PATCH] d3dcompiler: Add a LUT to find compilation targets info.

Matteo Bruni matteo.mystral at gmail.com
Fri May 3 07:35:32 CDT 2013


2013/5/2 Christian Costa <titan.costa at gmail.com>:
>
> ---
>  dlls/d3dcompiler_43/compiler.c            |  101 +++++++++++++++++++++++------
>  dlls/d3dcompiler_43/d3dcompiler_private.h |    1
>  2 files changed, 81 insertions(+), 21 deletions(-)
>
> diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
> index 4942985..a6a9867 100644
> --- a/dlls/d3dcompiler_43/compiler.c
> +++ b/dlls/d3dcompiler_43/compiler.c
> @@ -490,6 +490,66 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
>      return hr;
>  }
>
> +struct {

Please make it static const.

> +    const char *name;
> +    enum shader_type type;
> +    DWORD sm_major;
> +    DWORD sm_minor;
> +    DWORD level_major;
> +    DWORD level_minor;
> +    BOOL sw;
> +    BOOL support;
> +} targets_info[] = {
> +    /* SM 1 */
> +    { "vs_1_0",            ST_VERTEX,  1, 0, 0, 0, FALSE, TRUE  },
> +    { "vs_1_1",            ST_VERTEX,  1, 1, 0, 0, FALSE, TRUE  },
> +    { "ps_1_0",            ST_PIXEL,   1, 0, 0, 0, FALSE, TRUE  },
> +    { "ps_1_1",            ST_PIXEL,   1, 1, 0, 0, FALSE, FALSE },
> +    { "ps_1_2",            ST_PIXEL,   1, 2, 0, 0, FALSE, FALSE },
> +    { "ps_1_3",            ST_PIXEL,   1, 3, 0, 0, FALSE, FALSE },
> +    { "ps_1_4",            ST_PIXEL,   1, 4, 0, 0, FALSE, FALSE },
> +    { "tx_1_0",            ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
> +    /* SM 2 */
> +    { "vs_2_0",            ST_VERTEX,  2, 0, 0, 0, FALSE, TRUE  },
> +    { "vs_2_a",            ST_VERTEX,  2, 1, 0, 0, FALSE, FALSE },
> +    { "vs_2_sw",           ST_VERTEX,  2, 0, 0, 0, TRUE,  FALSE },
> +    { "ps_2_0",            ST_PIXEL,   2, 0, 0, 0, FALSE, TRUE  },
> +    { "ps_2_a",            ST_PIXEL,   2, 1, 0, 0, FALSE, FALSE },
> +    { "ps_2_b",            ST_PIXEL,   2, 2, 0, 0, FALSE, FALSE },
> +    { "ps_2_sw",           ST_PIXEL,   2, 0, 0, 0, TRUE,  FALSE },
> +    { "fx_2_0",            ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
> +    /* SM 3 */
> +    { "vs_3_0",            ST_VERTEX,  3, 0, 0, 0, FALSE, TRUE  },
> +    { "vs_3_sw",           ST_VERTEX,  3, 0, 0, 0, TRUE,  FALSE },
> +    { "ps_3_0",            ST_PIXEL,   3, 0, 0, 0, FALSE, TRUE  },
> +    { "ps_3_sw",           ST_PIXEL,   3, 0, 0, 0, TRUE,  FALSE },
> +    /* SM 4 */
> +    { "vs_4_0_level_9_0",  ST_VERTEX,  4, 0, 9, 0, FALSE, FALSE },
> +    { "vs_4_0_level_9_1",  ST_VERTEX,  4, 0, 9, 1, FALSE, FALSE },
> +    { "vs_4_0_level_9_3",  ST_VERTEX,  4, 0, 9, 3, FALSE, FALSE },
> +    { "vs_4_0",            ST_VERTEX,  4, 0, 0, 0, FALSE, TRUE  },
> +    { "vs_4_1",            ST_VERTEX,  4, 1, 0, 0, FALSE, TRUE  },
> +    { "ps_4_0_level_9_0",  ST_PIXEL,   4, 0, 9, 0, FALSE, FALSE },
> +    { "ps_4_0_level_9_1",  ST_PIXEL,   4, 0, 9, 1, FALSE, FALSE },
> +    { "ps_4_0_level_9_3",  ST_PIXEL,   4, 0, 9, 3, FALSE, FALSE },
> +    { "ps_4_0",            ST_PIXEL,   4, 0, 0, 0, FALSE, TRUE  },
> +    { "ps_4_1",            ST_PIXEL,   4, 1, 0, 0, FALSE, TRUE  },
> +    { "gs_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> +    { "gs_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> +    { "cs_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> +    { "cs_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> +    { "fx_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> +    { "fx_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> +    /* SM 5 */
> +    { "vs_5_0",            ST_VERTEX,  5, 0, 0, 0, FALSE, TRUE  },
> +    { "ps_5_0",            ST_PIXEL,   5, 0, 0, 0, FALSE, TRUE  },
> +    { "hs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +    { "gs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +    { "ds_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +    { "cs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +    { "fx_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +};
> +
>  static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
>          ID3DBlob **shader_blob, ID3DBlob **error_messages)
>  {
> @@ -500,38 +560,37 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
>      ID3DBlob *buffer;
>      char *pos;
>      enum shader_type shader_type;
> +    ULONG i;
> +    ULONG nb = sizeof(targets_info) / sizeof(targets_info[0]);
>
>      TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
>
>      TRACE("Parsing compilation target %s.\n", debugstr_a(target));
> -    if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_')
> +    for (i = 0; i < nb; i++)
>      {
> -        FIXME("Unknown compilation target %s.\n", debugstr_a(target));
> -        return D3DERR_INVALIDCALL;
> +        if (!strcmp(target, targets_info[i].name))
> +        {
> +            if (!targets_info[i].support)
> +            {
> +                FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
> +                return D3DERR_INVALIDCALL;
> +            }
> +            else
> +            {
> +                shader_type = targets_info[i].type;
> +                major = targets_info[i].sm_major;
> +                minor = targets_info[i].sm_minor;
> +                break;
> +            }
> +        }
>      }
>
> -    if (target[0] == 'v')
> -        shader_type = ST_VERTEX;
> -    else if (target[0] == 'p')
> -        shader_type = ST_PIXEL;
> -    else
> +    if (i == nb)
>      {
> -        FIXME("Unsupported shader target type %s.\n", debugstr_a(target));
> +        FIXME("Unknown compilation target %s\n", debugstr_a(target));
>          return D3DERR_INVALIDCALL;
>      }
>
> -    major = target[3] - '0';
> -    if (major == 0 || major > 5)
> -    {
> -        FIXME("Unsupported shader target major version %d.\n", major);
> -        return D3DERR_INVALIDCALL;
> -    }
> -    minor = target[5] - '0';
> -    if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1)))
> -    {
> -        FIXME("Unsupported shader target minor version %d.\n", minor);
> -        return D3DERR_INVALIDCALL;
> -    }
>      shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
>
>      if (messages)
> diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
> index c8a92f1..63745e0 100644
> --- a/dlls/d3dcompiler_43/d3dcompiler_private.h
> +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
> @@ -51,6 +51,7 @@ enum shader_type
>  {
>      ST_VERTEX,
>      ST_PIXEL,
> +    ST_UNKNOWN
>  };
>

I'd prefer ST_UNKNOWN to be in the first place here (so that it
doesn't get pushed down when we'll add more target types) but it's not
a big deal.

>  typedef enum BWRITER_COMPARISON_TYPE {
>
>
>

The patch is probably fine otherwise but can you check that targets in
the form "vs.1.0" aren't accepted by native D3DCompile? I suppose
those tokens are assembler-only, but better be safe than sorry.



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