[PATCH] d3dcompiler: Add a LUT to find compilation targets info. (try 3)

Alexandre Julliard julliard at winehq.org
Fri May 10 09:37:05 CDT 2013


Christian Costa <titan.costa at gmail.com> writes:

> -    if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_')
> +    for (i = 0; i < nb_targets; i++)
>      {
> -        FIXME("Unknown compilation target %s.\n", debugstr_a(target));
> -        return D3DERR_INVALIDCALL;
> +        if (!strcmp(target, targets_info[i].name) ||
> +            (targets_info[i].altname && !strcmp(target, targets_info[i].altname)))

A binary search would be much better.

-- 
Alexandre Julliard
julliard at winehq.org



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