[PATCH] wined3d: Only display a fixme when software processing is requested in wined3d_device_set_software_vertex_processing.

Christian Costa titan.costa at gmail.com
Fri May 17 08:25:52 CDT 2013


2013/5/17 Austin English <austinenglish at gmail.com>

> On Thu, May 16, 2013 at 2:26 PM, Christian Costa <titan.costa at gmail.com>
> wrote:
> > Also remove fixme in wined3d_device_get_software_vertex_processing since
> it does what it is supposed to do.
> > ---
> >  dlls/wined3d/device.c |   12 ++----------
> >  1 file changed, 2 insertions(+), 10 deletions(-)
> >
> > diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
> > index 47da78b..89fc525 100644
> > --- a/dlls/wined3d/device.c
> > +++ b/dlls/wined3d/device.c
> > @@ -4281,9 +4281,9 @@ void CDECL
> wined3d_device_set_software_vertex_processing(struct wined3d_device *
> >
> >      TRACE("device %p, software %#x.\n", device, software);
> >
> > -    if (!warned)
> > +    if (software && !warned)
> >      {
> > -        FIXME("device %p, software %#x stub!\n", device, software);
> > +        FIXME("Software vertex processing not supported. Fake it and
> use harware one.");
> >          warned = TRUE;
>
> Typo, should be hardware.
>
>
> Ok. Thanks !
Christian
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20130517/d151fcdc/attachment.html>


More information about the wine-devel mailing list