[2/2] server: A being destroyed object may need to access other objects using a handle.

Dmitry Timoshkov dmitry at baikal.ru
Fri May 24 05:19:05 CDT 2013


Alexandre Julliard <julliard at winehq.org> wrote:

> >> > --- a/server/handle.c
> >> > +++ b/server/handle.c
> >> > @@ -165,7 +165,6 @@ static void handle_table_destroy( struct object *obj )
> >> >      for (i = 0, entry = table->entries; i <= table->last; i++, entry++)
> >> >      {
> >> >          struct object *obj = entry->ptr;
> >> > -        entry->ptr = NULL;
> >> >          if (obj) release_object( obj );
> >> 
> >> You can't do that, the object can't be accessed after being released.
> >
> > Being released doesn't mean destroyed. An object gets destroyed only if its
> > refcount drops to 0.
> 
> Obviously, but in general the handle will be the only reference.

Then I don't understand what you mean regarding the code snippet above.

-- 
Dmitry.



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