[PATCH] d3drm: added some freeing of memory in error paths (Coverity)

Henri Verbeet hverbeet at gmail.com
Mon Oct 14 05:25:17 CDT 2013


On 13 October 2013 11:13, Marcus Meissner <marcus at jet.franken.de> wrote:
> 1104553 Resource leak
>
Fixing the memory leak is fine of course, but I think it would be
better to handle the array initialization in
d3drm_visual_array_create() etc. instead, so that those functions
actually return an object that's properly initialized.



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