[PATCH 2/5] d3d9: Check for support before creating textures

Henri Verbeet hverbeet at gmail.com
Tue Sep 3 10:54:51 CDT 2013

On 3 September 2013 17:45, Stefan Dösinger <stefan at codeweavers.com> wrote:
> My main issue with a WINED3DUSAGE_TEXTURE flag is that
> create_texture(USAGE_TEXTURE) seems a bit weird - we might as well
> call it create_texture(USAGE_I_REALLY_MEAN_IT).
If that's the main issue, I could tell you that it will most likely
end up being renamed WINED3D_BIND_SHADER_RESOURCE at some point,
equivalent to the d3d10+ bind flags.

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