[PATCH 5/5] wined3d: Explicitly pass the state information to buffer_internal_preload

Henri Verbeet hverbeet at gmail.com
Mon Sep 9 06:42:45 CDT 2013


On 9 September 2013 12:56, Stefan Dösinger <stefan at codeweavers.com> wrote:
> -static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_context *context)
> +static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_context *context,
> +        const struct wined3d_state *state)
buffer_find_decl() doesn't really care about the context state, it's
really just about determining what fixups it should check for, and
should probably be passed a mask instead.



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