[PATCH 4/5] wined3d: Move the decoded stream info into the context.

Stefan Dösinger stefan at codeweavers.com
Wed Sep 11 06:37:47 CDT 2013


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Am 2013-09-11 13:32, schrieb Henri Verbeet:> On 11 September 2013
11:31, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> @@ -1880,9 +1888,8 @@ struct wined3d_device WORD d3d_initialized
>> : 1; WORD inScene : 1;                   /* A flag to check for
proper BeginScene / EndScene call pairs */
>> WORD softwareVertexProcessing : 1;  /* process vertex shaders
using software or hardware */
>> -    WORD useDrawStridedSlow : 1; WORD filter_messages : 1; -
>> WORD padding : 8; +    WORD padding : 1;
> I don't think that's quite right.
The next element is a BYTE. The 8 bits padding were stupid considering
that, it just generates a hole. Now I am removing one bit, which
leaves one bit of padding left.

I can send a separate patch that removes the 8 bits if you want, but I
didn't consider that necessary since the padding doesn't do much anyway.

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