[PATCH 2/2] d3d11.idl: Added some missing declarations.

Henri Verbeet hverbeet at gmail.com
Wed Sep 11 07:11:35 CDT 2013


On 11 September 2013 12:09, Jacek Caban <jacek at codeweavers.com> wrote:
> +typedef enum D3D11_RESOURCE_MISC_FLAG
> +{
> +    D3D11_RESOURCE_MISC_GENERATE_MIPS                    = 0x00000001,
> +    D3D11_RESOURCE_MISC_SHARED                           = 0x00000002,
> +    D3D11_RESOURCE_MISC_TEXTURECUBE                      = 0x00000004,
> +    D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS                = 0x00000010,
> +    D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS           = 0x00000020,
> +    D3D11_RESOURCE_MISC_BUFFER_STRUCTURED                = 0x00000040,
> +    D3D11_RESOURCE_MISC_RESOURCE_CLAMP                   = 0x00000080,
> +    D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX                = 0x00000100,
> +    D3D11_RESOURCE_MISC_GDI_COMPATIBLE                   = 0x00000200,
> +    D3D11_RESOURCE_MISC_SHARED_NTHANDLE                  = 0x00000800,
> +    D3D11_RESOURCE_MISC_RESTRICTED_CONTENT               = 0x00001000,
> +    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE         = 0x00002000,
> +    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER  = 0x00004000,
> +    D3D11_RESOURCE_MISC_GUARDED                          = 0x00008000
> +} D3D11_RESOURCE_MISC_FLAG;
Arguably those should be __MSABI_LONG, although we may not care
enough. We certainly aren't very consistent about it in a lot of other
places either.



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