[PATCH 2/5] ddraw: Don't set render target / depth stencil usage on sysmem surfaces.

Henri Verbeet hverbeet at gmail.com
Tue Sep 17 04:55:42 CDT 2013


On 17 September 2013 11:48, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Am 2013-09-17 09:22, schrieb Henri Verbeet:
>> Setting render target usage on a P8 surface for example would fail
>> surface creation, while such surfaces can't be used for actual
>> rendering anyway. Tests confirm that surface creation is supposed
>> to succeed for P8 surfaces with both DDSCAPS_SYSTEMMEMORY and
>> DDSCAPS_3DDEVICE set.
> What happens when a DDSCAPS_SYSTEMMEMORY surface (P8 or otherwise) is
> passed to CreateDevice or SetRenderTarget?
>
CreateDevice() returns D3DERR_SURFACENOTINVIDMEM, provided the surface
would otherwise be suitable for rendering. SetRenderTarget() has
inconsistent behaviour between versions, but returns
DDERR_INVALIDPARAMS in in v7, and D3D_OK in v2 and v3. I wouldn't
expect actual rendering to work for v2 and v3 either, but don't care
enough to test that until something breaks because of it.



More information about the wine-devel mailing list