[PATCH 2/8] wined3d: Introduce a format flag for volume texture support.

Henri Verbeet hverbeet at gmail.com
Wed Sep 18 03:47:25 CDT 2013


On 17 September 2013 21:07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> I might have misunderstood what you meant with "separate flags for
> each GL resource type". Did you mean something like this
>
> B8G8R8A8_UNORM.flags[texture2d] = RENDERTARGET | TEXTURE | ...;
> B8G8R8A8_UNORM.flags[renderbuffer] = RENDERTARGET | ...;
> B8G8R8A8_UNORM.flags[texture3d] = TEXTURE | ...;
>
> Instead of
>
> B8G8R8A8_UNORM.flags = RENDERTARGET | TEXTURE2D | TEXTURE3D |
> RENDERBUFFER | TEXTURECUBE | ...; ?
>
Yeah.



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