[PATCH 6/6] wined3d: Use GL_APPLE_client_storage for volumes if available.

Henri Verbeet hverbeet at gmail.com
Fri Sep 20 09:48:56 CDT 2013


On 20 September 2013 13:04, Stefan Dösinger <stefan at codeweavers.com> wrote:
> -    volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | WINED3D_VFLAG_SRGB_ALLOCATED);
> +    volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | WINED3D_VFLAG_SRGB_ALLOCATED
> +        | WINED3D_VFLAG_CLIENT_STORAGE);
>
Indentation looks a bit off here.



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