[PATCH] d3dx9: Use struct d3dx_object for objects.
Matteo Bruni
matteo.mystral at gmail.com
Wed Sep 25 07:02:24 CDT 2013
2013/9/24 Rico Schüller <kgbricola at web.de>:
> ---
> dlls/d3dx9_36/effect.c | 248
> +++++++++++++++++++------------------------------
> 1 Datei geändert, 95 Zeilen hinzugefügt(+), 153 Zeilen entfernt(-)
>
I definitely like the direction this patch takes.
@@ -5068,6 +5009,9 @@ static HRESULT d3dx9_parse_resource(struct
d3dx9_base_effect *base, const char *
param = state->parameter;
+ /*
+ * TODO: Do we need to create the shader/string here or later
when we access them?
+ */
Here it's fine AFAICS. What are the other options you are thinking
about? Something like creating the shaders at the first Begin /
BeginPass call?
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