[PATCH 1/2] ddraw/tests: Ignore broken behavior of D3DTRANSFORM_UNCLIPPED.

Stefan Dösinger stefandoesinger at gmail.com
Mon Aug 4 09:15:06 CDT 2014


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Am 2014-08-04 15:58, schrieb Henri Verbeet:
> The test seems to be of somewhat questionable usefulness to begin 
> with. Stefan, since you wrote this, is there any application that 
> actually depends on this? Any value in keeping the test?
Half Life 1 had problems with ProcessVertices clipping, but I don't
remember if it set this flag or not. That was the pre-steam version of
hl1.
Since HL1 has a GL renderer and a native port nowadays I'm not opposed
to just removing this part of the test. I don't see much work on
ProcessVertices happening anytime soon.
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