[PATCH 5/5] wined3d: Use rendertarget views for color output instead of surfaces.

Henri Verbeet hverbeet at gmail.com
Thu Aug 21 12:38:02 CDT 2014


On 21 August 2014 18:17, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Having an implicit back buffer render target view managed by wined3d seems a bit odd. Why not let the client libraries create and set the render target view after device creation? That would be similar to what a d3d10 app does after D3D10CreateDeviceAndSwapChain.

Not that much more odd than the implicit back/front buffer surfaces
themselves. That said, moving it out into the client libraries could
perhaps work, and maybe even be worth it. Note that it isn't just a
matter of setting it after device creation though, it's involved in
resets as well.



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