[PATCH 1/5] wined3d: Also update the container in wined3d_surface_update_desc().

Stefan Dösinger stefandoesinger at gmail.com
Fri Aug 22 05:49:22 CDT 2014


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Am 2014-08-22 12:32, schrieb Henri Verbeet:
> This fixes a bug exposed by commit
> 415b8037206b1d4c104d9623037458739f6cfdf5. In particular,
> wined3d_resource_update_draw_binding() uses the multisample type to
> determine to appropriate draw binding, and since we never updated
> that for the container, we could end up with an incorrect draw
> binding after a device reset.
Why not move this call to the texture entirely?

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