[PATCH 1/5] wined3d: Introduce a sub resource structure.

Stefan Dösinger stefandoesinger at gmail.com
Mon Feb 10 12:42:35 CST 2014


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Am 2014-02-10 17:59, schrieb Henri Verbeet:
> On 10 February 2014 13:28, Stefan Dösinger <stefan at codeweavers.com>
> wrote:
>> This structure will be a base structure for buffers, surfaces
>> and volumes. It will take care of location management, opengl
>> buffers, mapping and (at least for now) memory allocation. Sub
>> resources will also store the pointer to the container resource.
>> 
> I'm not convinced this is really the correct approach to this.
Do you have any specific concerns or alternative ideas?


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