[PATCH 6/6] d3d9/tests: Add tests for different YUV texture layouts

Martin Storsjö martin at martin.st
Tue Feb 11 07:23:04 CST 2014


On Tue, 11 Feb 2014, Stefan Dösinger wrote:

> Oh, by the way: Were you able to test the texture rectangle codepath 
> with your test?

Yes - now I extended the test to use a non-power-of-two texture size, and 
if I hack out the ARB_TEXTURE_NON_POWER_OF_TWO support (in 
wined3d/directx.c) the tests fail and crash.

// Martin


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