[PATCH 6/6] d3d9/tests: Add tests for different YUV texture layouts
Martin Storsjö
martin at martin.st
Tue Feb 11 07:23:04 CST 2014
On Tue, 11 Feb 2014, Stefan Dösinger wrote:
> Oh, by the way: Were you able to test the texture rectangle codepath
> with your test?
Yes - now I extended the test to use a non-power-of-two texture size, and
if I hack out the ARB_TEXTURE_NON_POWER_OF_TWO support (in
wined3d/directx.c) the tests fail and crash.
// Martin
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