[PATCH 2/4] d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4)

Henri Verbeet hverbeet at gmail.com
Wed Feb 19 11:03:25 CST 2014


On 19 February 2014 17:10, Ken Thomases <ken at codeweavers.com> wrote:
> But wined3d doesn't always restore when returning to the app (because the app hadn't made a GL context current) and then doesn't set its context when the app calls back into it.  But between those points, the app could set a pixel format on a window.
>
Well, no, because SetPixelFormat() can't set the pixel format after
wined3d did. (Ignoring hypothetical applications that know about
WGL_WINE_pixel_format_passthrough.)



More information about the wine-devel mailing list