[PATCH 2/5] wined3d: Make use of WGL_WINE_make_current extension to restore the previous GL context without reference to its DC.
Ken Thomases
ken at codeweavers.com
Mon Feb 24 08:39:38 CST 2014
On Feb 24, 2014, at 4:53 AM, Henri Verbeet wrote:
> On 23 February 2014 23:58, Ken Thomases <ken at codeweavers.com> wrote:
>> + if (gl_info->supported[WGL_WINE_MAKE_CURRENT] &&
>> + !(gl_info->p_wglMakeContextCurrentWINE = (void *)wglGetProcAddress("wglMakeContextCurrentWINE")))
>> + gl_info->supported[WGL_WINE_MAKE_CURRENT] = FALSE;
> Why can't load_gl_funcs() take care of this?
The WGL extensions haven't been parsed by the time load_gl_funcs() is called. Also, it seemed at least somewhat similar to the other code right above it.
>
>> {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
>> + {"WGL_WINE_make_current", WGL_WINE_MAKE_CURRENT},
> ...
>> WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
>> + WGL_WINE_MAKE_CURRENT,
> With the (obvious) exceptions of WINED3D_GL_EXT_NONE and
> WINED3D_GL_EXT_COUNT, the wined3d_gl_extension enum is supposed to be
> in lexicographical order.
OK.
-Ken
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