[PATCH 1/5] wined3d: Decouple private data from the resource structure.

Stefan Dösinger stefandoesinger at gmail.com
Tue Feb 25 09:27:35 CST 2014


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Am 2014-02-25 13:27, schrieb Henri Verbeet:
> Calling HeapAlloc() for a struct list seems less than ideal,
That is easy to fix. It will move the actual structure definition into
the public header though.

> and I'd like the WINED3DSPD_IUNKNOWN handling to be done by the 
> callers.
For get_private_data that's fairly easy. I can just return the stored
flags and the caller decides if it wants to addref anything.

For set_private_data it's tricky. The caller would have to know the
old contents, same for free_private_data and the destruction of the
store. With that amount of logic in the caller we might as well
re-implement the entire thing in each calling library.

But the getter behavior is version specific part, so I think just
moving that out makes sense on its own.
wine-devel at winehq.org
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