[PATCH 2/2] d3dx9/tests: Add a mesh test for D3DXCreateBox()

Marvin testbot at winehq.org
Thu Feb 27 05:19:10 CST 2014


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=5232

Your paranoid android.


=== w8 (32 bit mesh) ===
mesh.c:8156: Test failed: Mesh 27: new_num_vertices == 6, expected 4.
mesh.c:8170: Test failed: Mesh 27: indices[3] == 3, expected 1
mesh.c:8170: Test failed: Mesh 27: indices[4] == 4, expected 3
mesh.c:8170: Test failed: Mesh 27: indices[5] == 5, expected 2
mesh.c:8211: Test failed: Mesh 27: vertex_remap_ptr[3] == 3, expected 4
mesh.c:8211: Test failed: Mesh 27: vertex_remap_ptr[4] == 4, expected -1
mesh.c:8211: Test failed: Mesh 27: vertex_remap_ptr[5] == 5, expected -1
mesh.c:8226: Test failed: Mesh 27: Got (2.000000, 3.000000, 0.000000) for vertex 3 position, expected (3.000000, 0.000000, 0.000000).



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