[PATCH 2/5] ddraw/tests: Add some color key tests for complex surfaces.

Henri Verbeet hverbeet at gmail.com
Wed Jan 8 05:01:00 CST 2014

On 8 January 2014 11:46, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> What is the 3D rendering and blitting behavior of the mipmap sublevels? Does an application have to set the color key on all surfaces to get proper color keying on a mipmapped texture, or do the sublevels use the color key from the root surface?
I don't really know, but I suspect I'll find out soon enough if this
patch breaks something there. I somewhat suspect it'll use the root
color key for 3D rendering and the key from individual surfaces for
blits. The current code is just wrong either way though.

More information about the wine-devel mailing list