[PATCH 2/5] ddraw/tests: Add some color key tests for complex surfaces.
hverbeet at gmail.com
Wed Jan 8 05:01:00 CST 2014
On 8 January 2014 11:46, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> What is the 3D rendering and blitting behavior of the mipmap sublevels? Does an application have to set the color key on all surfaces to get proper color keying on a mipmapped texture, or do the sublevels use the color key from the root surface?
I don't really know, but I suspect I'll find out soon enough if this
patch breaks something there. I somewhat suspect it'll use the root
color key for 3D rendering and the key from individual surfaces for
blits. The current code is just wrong either way though.
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