[PATCH 2/5] ddraw/tests: Add some color key tests for complex surfaces.
hverbeet at gmail.com
Wed Jan 8 06:04:09 CST 2014
On 8 January 2014 12:40, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
>> I somewhat suspect it'll use the root
>> color key for 3D rendering and the key from individual surfaces for
>> blits. The current code is just wrong either way though.
> Did you test if it is possible to set a color key on a mipmap sublevel?
I just did, looks like it returns DDERR_NOTONMIPMAPSUBLEVEL.
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