[2/4] gdi32: Fix text rotation problem in GM_ADVANCED graphics mode.
Ralf Habacker
ralf.habacker at freenet.de
Tue Jan 14 07:18:46 CST 2014
>On 1/7/2014 17:33, Ralf Habacker wrote:
>> This patch detects operational condition first and then removes
>> temporary rotation from the world transform.
>> Bug: http://bugs.winehq.org/show_bug.cgi?id=33190
>> ---
>> dlls/gdi32/font.c | 19 +++++++++++++++++++
>> 1 file changed, 19 insertions(+)
>>
>> + XFORM old;
>> + BOOL exclude_rotation = FALSE;
>> + if ( GetGraphicsMode( hdc ) == GM_ADVANCED )
>> + {
>> + GetWorldTransform( hdc, &old );
>> + XFORM xf = old;
>> + if ( hasRotatedAndSameScaledMatrixOnly( &xf ) )
>> + {
>> + exclude_rotation = TRUE;
>> + removeRotationFromMatrix( &xf, NULL );
>> + SetWorldTransform( hdc, &xf );
>> + }
>> + }
>> +
>Flag really means do we need to restore transform or not.
done http://www.winehq.org/pipermail/wine-patches/2014-January/129513.html
>
>> + if ( GetGraphicsMode( hdc ) == GM_ADVANCED && exclude_rotation
== TRUE )
>> + {
>> + SetWorldTransform( hdc, &old );
>> + }
>> +
>Doesn't look like you need to check a mode again.
done, see above link
Regards
Ralf
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