[PATCH 3/6] d3d8: Use the private store api for buffers.
Henri Verbeet
hverbeet at gmail.com
Thu Mar 20 12:59:48 CDT 2014
On 20 March 2014 12:28, Stefan Dösinger <stefan at codeweavers.com> wrote:
> + if (stored_data->flags & WINED3DSPD_IUNKNOWN)
> + {
> + *(IUnknown **)data = stored_data->content.object;
> + IUnknown_AddRef(*(IUnknown **)data);
> + }
> + else
> + memcpy(data, stored_data->content.data, stored_data->size);
+ if (stored_data->flags & WINED3DSPD_IUNKNOWN)
+ IUnknown_AddRef(stored_data->content.object);
+ memcpy(data, stored_data->content.data, stored_data->size);
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