[PATCH 3/6] d3d8: Use the private store api for buffers.

Henri Verbeet hverbeet at gmail.com
Thu Mar 20 12:59:48 CDT 2014


On 20 March 2014 12:28, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    if (stored_data->flags & WINED3DSPD_IUNKNOWN)
> +    {
> +        *(IUnknown **)data = stored_data->content.object;
> +        IUnknown_AddRef(*(IUnknown **)data);
> +    }
> +    else
> +        memcpy(data, stored_data->content.data, stored_data->size);
+    if (stored_data->flags & WINED3DSPD_IUNKNOWN)
+        IUnknown_AddRef(stored_data->content.object);
+    memcpy(data, stored_data->content.data, stored_data->size);



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